UFC 5 · FINAL CONTENT UPDATE 1.31 · CHECKED 2026-11-02
EA SPORTS UFC 5

UFC 5 PS5 controls: the full map

CHECKED 2026-11-02 · Data

Quick answer

Hooks are L1 plus Square or Triangle, body kicks are L2 plus X or Circle, block is R2 and takedown denial is L2 plus R2.

PlayStation 5 controls in UFC 5 are printed in three places in-game — the Training Manual, the pause-menu move list, and the button callouts during a fight — and they are identical in each. What follows is the full map from EA's PlayStation control page, reorganised into the four phases you actually play in, with the inputs written the way the game writes them.

The PS5 face buttons map to the same limbs as the Xbox layout: Square and Triangle are the lead and rear hands, X and Circle are the lead and rear legs.

Ground and pound control prompts shown in game

How to read this page

Inputs are written left to right in press order. Hold means keep the button down through the animation; without it you get the light version of the same strike. Directional modifiers always refer to the left stick unless the input says right stick. Every entry below is from the official PlayStation controls page, so if the game and this table ever disagree, the game is right.

One thing the game does not say out loud: the whole table assumes orthodox stance. Switch stance with R3 and the lead and rear hands swap, but the button that throws the lead hand does not.

Stand-up: strikes and entries

ActionPS5 inputNotes
Jab / straightSquare or TriangleHold L2 for the body version
HookL1 + Square / L1 + TriangleClose range, heavy damage
UppercutR1 + Square / R1 + TriangleCounters leaning and takedown entries
OverhandL1 + Square (Hold) / L1 + Triangle (Hold)Most damaging punch, most stamina
Head kickL1 + X / L1 + CircleHigh vulnerability if it misses
Body kickL2 + X / L2 + CircleDrains body health and Maximum Stamina
Wrestling single legL2 + Square + XThe basic takedown
Wrestling double legL2 + Triangle + CircleLonger range, slower
Power single legL2 + Square + X (Hold)Slower entry, better finish
Power double legL2 + Triangle + Circle (Hold)Same trade-off
Single collar clinchSquare + XEnters the clinch

Stand-up: defence and movement

ActionPS5 input
Defend takedownL2 + R2
Defend clinchMove right stick up, down, left or right
Minor lungeFlick left stick
Major lungeL1 + left stick
Pivot lungeL1 + right stick
Signature evadeL1 + flick left stick
Switch stancePress R3

Clinch

ActionPS5 input
Advance positionR1 + Square / R1 + Triangle
Trip or throwR1 + X / R1 + Circle
Submission from clinchL2 + R1 + Square / L2 + R1 + Triangle
Body kneesL2 + X / L2 + Circle
Head kneesL1 + X / L1 + Circle
ElbowsL1 + Square + X / L1 + Triangle + Circle
Single/double leg modifierLeft stick up, down or right
Defend takedown or throwL2 + R2
Defend submissionR2
Defend leg modifierLeft stick left, up or down
Clinch escapeLeft stick left

Ground

ActionPS5 inputNotes
Get upLeft stick upGrapple Assist default
SubmissionLeft stick leftGrapple Assist default
Ground and poundLeft stick rightGrapple Assist default
Defend transitionR2 + right stick / R2 + left stickMatch the direction
Transition (legacy HUD)Right stick any directionOnly with Hybrid or Legacy HUD
Submission (legacy HUD)L2 + right stick any directionSame
Additional transitions (legacy)L1 + right stick any directionSame
Hooks from topL1 + Square / L1 + TriangleGround and pound
Body straightsL2 + Square / L2 + TriangleDrains stamina
Body hooksL2 + L1 + Square / L2 + L1 + TriangleHighest body damage
ElbowsL1 + Square / L1 + TriangleCuts, forces you to posture down
Head movement on groundRight stick left or rightEvades straights
Post defenceL1 + right stick left or rightStops hooks

Two settings that change this table

The ground section above lists two control schemes at once because UFC 5 ships with a choice. Grapple Assist turns the ground game into goal selection: left stick up for the nearest get-up, left for the nearest submission, right for the nearest ground-and-pound position, and holding L1 takes the highest-level option available. Hybrid or Legacy grapple HUD hands you the raw directional transitions instead, and the inputs move to the right stick.

The in-game advice is to use Hybrid or Legacy for online play, because Grapple Assist's transitions are predictable to a trained opponent. On PS5 that means the right stick becomes your main ground control and the left-stick shortcuts stop applying.

Stick precision beats button speed

Three inputs use the right stick as an analogue control rather than a switch: head movement, lunges that combine with head movement, and clinch defence. Head movement is the one worth practising first — it avoids a strike without leaving range, which is the difference between countering a hook and walking into it.

Next: Beginner guide · Striking offense · Ground offense